OmegaX Zelda Hearts

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OmegaX Zelda Hearts

Post by omegas7 on Sun Apr 18, 2010 3:12 am

OmegaX Zelda Hearts system.
Author: Omegas7.
Version: 0.1.

Features:

  • Version 0.1:

    • Heart Graphics are divided in four fragments by the script (4HP = One Heart)
    • Set how many hearts to appear per row.
    • Turn HUD ON/OFF with a switch.


Download:
Version 0.1 Demo

Screenshots:
Spoiler:






Notes:
I am quite sure there might be a bug or two, I wasn't thinking much and just rushed into it XD. Do report anything here.
This system is specifically for your Zelda fan games, anyway, remember that 1HP is worth 1 Heart Fragment, and always make sure the MaxHP of the player is a multiple of 4 if you want this script to work properly.
Basically, 12MaxHP means 3Hearts. If you had 11HP (not a multiple of 4), it would still be 3Hearts, but the 12th fragment would never be filled! So be careful Wink.

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Re: OmegaX Zelda Hearts

Post by Dezz123 on Mon Apr 19, 2010 10:32 am

These would work GREAT with ABS... I'm gonna give this a try...
Great script Wink

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Re: OmegaX Zelda Hearts

Post by omegas7 on Thu Apr 22, 2010 5:14 am

Ya. I have received reports about not working properly with PRABS due to the HUD being hidden by... Another HUD lol. Gonna make a patch or something.

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Re: OmegaX Zelda Hearts

Post by Dezz123 on Sat Apr 24, 2010 10:58 pm

Alright then, good luck with this! Wink

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Re: OmegaX Zelda Hearts

Post by moneymenace on Sun May 02, 2010 5:20 pm

Sweet, miget man devoted this script only to the guy who is making that one zelda game.
Now I can use this one. I'm going to use it in my game.

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