OmegaDev's Project Splash Screen

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OmegaDev's Project Splash Screen

Post by omegas7 on Sat May 29, 2010 3:52 pm

Good day, dear OmegaDev!

As our community grows rich in game projects, where many of them are supported by OmegaDev, I've decided to create a special OmegaDev Splash Screen system, leaving a nice, special touch in your game projects.

First, you will need put this script in your game:
Spoiler:
Code:
# =============================================================================
# OMEGADEV'S SPLASH SCREEN SCRIPT
# =============================================================================
# Projects supported by OmegaDev Studios are recommended to make use of this
# script.
# First, make sure to have the OmegaDev Splash Screen Package folder, which
# is called 'OmegaDevSplashPackage', and can be downloaded at OmegaDev.
# Put this folder in the Graphics folder of your game.
# Now go to the script called Main, find the line
# $scene = Scene_Title.new
# and replace it with
# $scene = OmegaDevSplash.new
# =============================================================================

class OmegaDevSplash < Scene_Base
  def initialize
    Audio.me_play('Audio/ME/OmegaDevME')
    @hole = Sprite_Base.new
    @primary = Sprite_Base.new
    @secondary = Sprite_Base.new
    @first = Sprite_Base.new
    @second = Sprite_Base.new
    @hole.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Hole')
    @primary.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'PrimaryScreen')
    @secondary.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'SecondaryScreen')
    @first.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Background')
    @second.bitmap = Cache.load_bitmap('Graphics/OmegaDevSplashPackage/', 'Background')
    @hole.opacity = 0
    @primary.opacity = 0
    @secondary.opacity = 0
    @first.opacity = 0
    @second.opacity = 0
    @hole.z = 100
    @primary.z = 102
    @secondary.z = 101
    @first.z = 99
    @second.z = 99
    @second.y = 416
    @stage = 0
    @timer = 0
    @secondary.x = 5
  end
  def update
    update_background
    case @stage
    when 0      # Appear Primary and Hole
      @primary.opacity += 1
      @hole.opacity += 1
      @timer += 1
      if @primary.opacity >= 255 && @timer >= 280
        @timer = 0
        @stage = 1
      end
    when 1      # Appear Backgrounds
      @first.opacity += 1
      @second.opacity += 1
      if @first.opacity >= 255
        @stage = 2
      end
    when 2      # Appear Secondary
      @secondary.opacity += 2
      @timer += 1
      if @secondary.opacity >= 255 && @timer >= 240
        @timer = 0
        @stage = 3
      end
    when 3      # Finish
      Graphics.wait(120)
      Graphics.fadeout(120)
      Graphics.wait(120)
      @primary.dispose
      @secondary.dispose
      @first.dispose
      @second.dispose
      @hole.dispose
      $scene = Scene_Title.new
    end
  end
  def update_background
    @first.y -= 4
    @second.y -= 4
    if @first.y <= -416
      @first.y = 416
    end
    if @second.y <= -416
      @second.y = 416
    end
  end
end

Next, you will need to download our Splash Screen Graphical Package, and our Music Effect File. Both files are important for our splash screen script to work:
OmegaDevSplashPackage
Music Effect

Once you have downloaded these two items, extract from the OmegaDevSplashPackage, and you will get a folder with the same name. Put this folder inside your game's Graphics folder.
Now put the sound file you downloaded in the Audio/ME/ folder of your game project.

Now put the script in your game. Now go to the script called "Main", and replace the line
Code:
$scene = Scene_Title.new
with
Code:
$scene = OmegaDevSplash.new

And there you go, OmegaDev's mark is in your game project now.

This is how the screen looks at the end of the animations:
Spoiler:


Last edited by Omegas7 on Sat May 29, 2010 11:37 pm; edited 1 time in total

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Re: OmegaDev's Project Splash Screen

Post by Vectomon on Sat May 29, 2010 4:03 pm

Another great tagline would be OmegaDev Studios: We need more members.
Just kidding. It looks awesoem, but is there a way to include your own splash after the OmegaDev one?

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Re: OmegaDev's Project Splash Screen

Post by omegas7 on Sat May 29, 2010 4:12 pm

If you got another splash screen script, let me know which it is. We can make it so after OmegaDev's splash screen, it will transfer to the other splash screen script.

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Re: OmegaDev's Project Splash Screen

Post by Vectomon on Sat May 29, 2010 4:59 pm

There's a logo scene script that supports animation, maybe you could use this one for the splash screen, that way we could add our own after it without havign to transfer to another script.
http://www.rpgmakervx.net/index.php?&showtopic=974

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Re: OmegaDev's Project Splash Screen

Post by BasilMeer on Sat May 29, 2010 8:48 pm

One word....EPIC!
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Re: OmegaDev's Project Splash Screen

Post by omegas7 on Sat May 29, 2010 11:38 pm

Thanks Wink

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Re: OmegaDev's Project Splash Screen

Post by Kyle? on Sun May 30, 2010 2:05 am

I'm using this in my Games Gale Entry
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Re: OmegaDev's Project Splash Screen

Post by BasilMeer on Sun May 30, 2010 2:21 am

I am using it too but I'll put it in the end 'cause of the times I need to playtest.
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Re: OmegaDev's Project Splash Screen

Post by Dezz123 on Sun May 30, 2010 5:43 am

I'll try this for Knights of Deine. Wink
Let's hope it works with Dovic's Scene Splash...
EDIT: Awesome, it works perfectly.
EDIT2: Hmmm... Is there a way to make another animated splash thing after that? I want one for my company thing, lol.
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Re: OmegaDev's Project Splash Screen

Post by Peva on Sun May 30, 2010 6:07 pm

Think you can add a feature that disables this on a playtest?
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Re: OmegaDev's Project Splash Screen

Post by BasilMeer on Sun May 30, 2010 8:41 pm

@Peva You can add this script after you've made your demo and then compress the file
@dezz You can just use the splash screen script you used in Faith.I'm using both,Omegas' Splash screen and my own made splash screens in War for Eternia.
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Re: OmegaDev's Project Splash Screen

Post by Dezz123 on Mon May 31, 2010 4:18 am

I already have...xD
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Re: OmegaDev's Project Splash Screen

Post by Peva on Mon May 31, 2010 9:15 am

yeah but many other splash screen scripts simply had the ability to disable during a playtest...
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Re: OmegaDev's Project Splash Screen

Post by BasilMeer on Mon May 31, 2010 9:18 am

I just remove the script when I have to playtest my game again and again and if I remember,I put it back.
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Re: OmegaDev's Project Splash Screen

Post by Peva on Mon May 31, 2010 9:19 am

ok, I guess that works
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Re: OmegaDev's Project Splash Screen

Post by Kyle? on Thu Jun 03, 2010 4:59 am

I tried just adding if $TEST
but it gives the weirdist error
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Re: OmegaDev's Project Splash Screen

Post by Dezz123 on Thu Jun 03, 2010 6:20 am

None of mine do... I'm using two splash screens and they're even there in Battle Test! Razz
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Re: OmegaDev's Project Splash Screen

Post by Kyle? on Fri Jun 04, 2010 12:41 am

Yeah I added at the begining
Code:

if $TEST or $BTEST
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Re: OmegaDev's Project Splash Screen

Post by Peva on Wed Jun 30, 2010 9:51 pm

I DESPERATLY need a not when playtesting add on...please.

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Peva
Spoiler:





Well, happy RMing Wink
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Re: OmegaDev's Project Splash Screen

Post by Light on Wed Jun 30, 2010 9:58 pm

yeah that would be nice
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Re: OmegaDev's Project Splash Screen

Post by omegas7 on Wed Jun 30, 2010 10:30 pm

Ok instead of replacing the line with
Code:
$scene = OmegaDevSplash.new
put this:
Code:
if $TEST
  $scene = Scene_Title.new
else
  $scene = OmegaDevSplash.new
end

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Re: OmegaDev's Project Splash Screen

Post by crazedanimekid on Thu Jul 01, 2010 9:40 am

Sweet. I'm sure some creators get tired of seeing the splash every time they playtest.

Thanks Omega.
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Re: OmegaDev's Project Splash Screen

Post by SugarBell on Mon Jul 12, 2010 2:30 pm

i will see this is in very many projects! i will want to using it in my project also! it is beautiful! :)
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Re: OmegaDev's Project Splash Screen

Post by IMP1 on Mon Jul 12, 2010 2:52 pm

@crazedanimekid: Hell, I get annoyed at seeing the title screen everytime I play test.

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Re: OmegaDev's Project Splash Screen

Post by omegas7 on Mon Jul 12, 2010 3:04 pm

Lol I only put it when I'm done Razz

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Re: OmegaDev's Project Splash Screen

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