Cooking System

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Cooking System

Post by crazedanimekid on Thu Aug 05, 2010 7:56 pm


Hey all!

I'm posting the demo to my cooking system which is still in it's initial stages. This demo is very short, but gives an idea what the basis of this system would be.

Basically, this demo allows you to cook food(items) and you will be awarded points based on how well you cook it. I plan to make many additions in the future but wanted to get this out there for any feedback you may have.

Credits

Free to use for all forum members. Please credit Mithran, Jet, Omegas7, and myself if this is used in a published project. (commercial or non-commercial) Do not post this elsewhere without my permission.

Special thanks to IMP1 & KGC.

Instructions

Create food items in the database like this: food name (raw) & food name (cooked).
Example: corn (raw) & corn (cooked). They must be paired in the database as such. The raw item must proceed the cooked item in the order of the database for the script to return the proper item after cooking.

Here is a pic of what it should look like:

Start the Oven Timer by flipping Switch 03.

Update:
In order to call the food selection window for Oven 1, use this script call in an event command: $scene = $Scene_Oven.new(1)
Stop Oven1 and Timer1 using this script call in an event command: $game_system.stop_oven(1)

In order to call the food selection window for Oven 2, use this script call in an event command: $scene = $Scene_Oven.new(2)
Stop Oven2 and Timer2 using this script call in an event command: $game_system.stop_oven(2)

Switches 3&4 are reserved for Ovens 1&2, and Switches 5-8 are reserved for the 4 quality points (under, over, perfect, and accept)

Any questions, suggestions, comments, concerns, or criticism is welcome.

Demo

Find the demo here: http://www.mediafire.com/?9ba1keccvafyoa9

Hope you enjoy!


Last edited by crazedanimekid on Mon Sep 27, 2010 11:47 am; edited 18 times in total (Reason for editing : Update)
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Re: Cooking System

Post by Elfsong on Thu Aug 05, 2010 10:26 pm

Awesome Crazed great demo too i will definitly have this in my project!
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Re: Cooking System

Post by omegas7 on Fri Aug 06, 2010 7:31 am

Is everything finally done? I can't test it right now so just asking Razz

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Re: Cooking System

Post by Peva on Fri Aug 06, 2010 7:58 am

Hey I tested this for you and it was pretty nice!I'd love to use this when it is done!

Good Development from the Development Moderator ^^

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Re: Cooking System

Post by crazedanimekid on Fri Aug 06, 2010 3:36 pm

@Omega

It's still far from complete, but I thought people may be able to use this as a mini-game in its current form.

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Re: Cooking System

Post by Dezz123 on Sun Aug 08, 2010 9:51 am

Good. You know I'll be downloading this.
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Re: Cooking System

Post by The Creator on Sun Aug 08, 2010 2:05 pm

Interesting idea... how many items can you make in the game? That would determine if I use it or not... Very Happy
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Re: Cooking System

Post by crazedanimekid on Sun Aug 08, 2010 3:23 pm

Well, I don't really see a limit per se. As long as the items are paired properly, I see the only limit being the database's limit on items.
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Re: Cooking System

Post by The Creator on Mon Aug 09, 2010 9:13 am

alright then! I guess I can use this... after two more questions! xD

1. can you have it possible for it to take four or five items to make something
2. * Not really that important * what is the items limit?
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Re: Cooking System

Post by crazedanimekid on Mon Aug 09, 2010 12:39 pm

Dawningstar wrote:alright then! I guess I can use this... after two more questions! xD

1. can you have it possible for it to take four or five items to make something
2. * Not really that important * what is the items limit?

1. Sure thing, I think using KGC Compose Item, or YEM Item Synth would compliment this system to allow receipes and ingredients. I plan to expand the system to have abilities similar to what these scripts offer.

2. I think the database limit is 5000. Considering you need to pair items, that would make 2500 items.
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Re: Cooking System

Post by The Creator on Mon Aug 09, 2010 4:27 pm

alright! Thanks for all of the help... I have to use it NOW that you have helped me out so much! Razz
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Re: Cooking System

Post by crazedanimekid on Mon Aug 09, 2010 5:20 pm

New version will be posted tonight!

New version will include: 2 Oven functionality, and Timers have been rewritten.

Look for it later on tonite!
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Re: Cooking System

Post by Elfsong on Mon Aug 09, 2010 5:30 pm

OOOO yay update!!!
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Re: Cooking System

Post by crazedanimekid on Mon Aug 09, 2010 8:21 pm

Update has been posted!
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Re: Cooking System

Post by crazedanimekid on Tue Aug 10, 2010 6:00 pm

New update coming again!

Look for the release in a couple hours.

I have rewritten the Menu to remove the items not needed, such as Skills & Equip.

I have also added the Recipe System! This will allow you to merge multiple ingredients into a final dish! The recipes can be fully customized. This really is a complete rewrite of KGC_Compose_Item. I stripped out all the areas not needed, and customized it to fit this system.

I will post this in addition of the demo that is up. I will keep both up until bugtesting is complete for the new update. If you would like to grab the new demo and test it out, feel free!
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Re: Cooking System

Post by Elfsong on Wed Aug 11, 2010 9:18 am

I love the most recent update crazed I cant wait for the next one!
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Re: Cooking System

Post by crazedanimekid on Wed Aug 11, 2010 12:11 pm

I did bugtesting last night, there were many bugs which I have since worked out, I need to test a little further, and will release the new update tonight.
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Re: Cooking System

Post by The Creator on Sat Aug 14, 2010 11:31 am

Update= exellent!
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Re: Cooking System

Post by crazedanimekid on Sat Aug 14, 2010 11:48 am

Please excuse the delay in the update. I have been moving this weekend, so I don't have access to the internet at home, nor have I unboxed my pc yet. The update should be available before Wednesday.

Thanks for your patience and understanding.
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Re: Cooking System

Post by crazedanimekid on Tue Aug 24, 2010 12:22 pm

I know this is extremely late, but the update is ready to be rolled out.

Check the first post for the new link.
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Re: Cooking System

Post by IMP1 on Tue Aug 24, 2010 1:28 pm

Bug. MP Engine II
Lines 246, 250, 254 and 258 are all stop_time instead of stop_time2.

Also, the autorun event that has the intro... make the second page action button, not parallel process. I had lag. But my comp's shit.

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"haystack".scan(/needle/)
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Re: Cooking System

Post by crazedanimekid on Tue Aug 24, 2010 1:42 pm

Fixed and Updated.

Thanks IMP for the swift response.
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Re: Cooking System

Post by The Creator on Tue Aug 24, 2010 4:44 pm

This is really good! I love this even though I may have morphed it into an armor-ish type of thing! Razz
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Re: Cooking System

Post by crazedanimekid on Tue Aug 24, 2010 5:44 pm

Thanks Dawningstar!

I'd be interested to know how you plan to do this armor-ish thing...lol.
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Re: Cooking System

Post by The Creator on Tue Aug 24, 2010 5:48 pm

Well, sort of like with the ingredients but instead you use peices of junk you find to make armor or merge these items with armor to make better armor... I guess thats the best way I can describe it at the moment! Razz
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Re: Cooking System

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