Sore Losers: Riot Grrrl

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Sore Losers: Riot Grrrl

Post by Fallen-Griever on Wed Sep 08, 2010 9:18 am

SORE LOSERS: RIOT GRRRL

INDIRECT SEQUEL TO SORE LOSERS!

DEMO VERSION 1.3 NOW RELEASED! CLICK HERE TO DOWNLOAD!


"Ever played an RM2003 game where you almost forgot you were playing an RM2003 game? Sore Losers - Riot Grrrl accomplishes just that" - acknowledge101

"Notice how I'm saying unique a lot? That's probably because Riot Grrrl isn't like any RM2k3 game I've ever played. It takes a lot of chances with most of the custom systems and the emphasis of gameplay (and minigames!) over story, but I feel that the game faired pretty well." - Xanedil

"They said that they had everything under control in that little complex of theirs. That everything would be okay because the military was there. That the riots would soon be over and that future generations could laugh at the effort the rebels had put into their ploy. And we all believed them, sat happily in our houses as the curfews and blockades dragged on and on and on, because we did not think anything would come of it. After all, we had the most powerful military in the world protecting us!

It did not help that the rebel's propaganda, their so-called "evidence" of genetic brainwashing, sounded like another cheap trick to try and incite anarchy from which only the rebels could benefit. They had tried it all before and, frankly, it sounded like a desperate ploy in their final days of existance. Although I had read their words and heard their broadcasts I just could not take any of it seriously. It sounded like one, big joke...

But the joke was on us.

As soon as one company of the military realised it was their Captain, the "infamous" Captain Alexis, that the "evidence" was based on, it stopped being nonsense. It stopped being comedic, it stopped being propaganda and, instead, it became a new set of orders; orders to fight against a system they believed had warped them and their Captain into killing machines. As the mutiny spread and the military was divided down the middle, the Condemned, criminal bastards that they are, followed the trail of violence out of Central Ferusia until... Until chaos ruled over everything.

I have to get out. I do not care what the television says about Ferusian victories anymore: I can't keep sleeping next to this knife as I wait for someone else to break down my barricaded door... I already have too much blood on my hands!"


~ Diary of Cheska Frederick, Secretary to the Executive.

Blarb:

This is a game that is going to be highly interactive in terms of field-map gameplay because - much like Sore Losers - it is going to be crammed with minigames. In fact, this game is going to have far more minigame sequences than Sore Losers managed to have. Minigames will be present for everything; from searching areas for items to lockpicking doors; from hotwiring electrical equipment to dodging rioters; from arguing with NPCs to hacking into computer systems. In fact, nearly everything you do is going to involve some kind of minigame mechanism. Why? Because I want to make an RPG where ability doesn't rely on the stats of the characters. I'm going to try and bring player skill more to the forefront and hopefully the excessive use of minigame sequences is going to achieve just that.

Of course, battles are also going to be interactive. I'm not heavily reliant on stats so having normal battles would be extremely redundant. In Sore Losers: Riot Grrrl you'll be able to knock the weapons out of your opponent's hands, kick bookcases over onto people, throw your enemies into electric fences, use trashcans to stop enemies from being able to attack you and generally use the environment to fuck people up. Why settle for just the weapon in your hand? Use everything to your advantage!

This game won't be convuluted in terms of plot, character development or other such things because I know I am not a master of words; instead I just hope that this will be a game that's fun to play because having fun is the whole point of playing games in the first place!

Features:

A soundtrack comprised of tracks by Brand New, Be Your Own Pet, The Postal Service, The Sleeping and more!
>90% custom graphics.
With only 6 item slots, correctly choosing what to take with you becomes a vital skill!
Innovative ConvoBattles offer a viable alternative to violent conflict.
The search minigame means you won't have to mash Enter near a bookcase ever again.
Lockpicking and Hacking return from Sore Losers, revamped.
Hotwiring is introduced as another way to get around Ferusia.
Use the environment to your advantage and disarm enemies in the new Environment-ATB system.

Screenshots:

"Screenshots":

Obligatory title screenshot.


>90% Original Graphics


Want your game plugged..? Impress me!


A "ConvoBattle" - Staying calm when a shotgun is aimed at you could be difficult...


A "ConvoBattle" - How are you going to avoid a fight?


"Want your game plugged..?" 2.


Your friendly, local and looted hardware store.


Buffing and debuffing skills in the form of quotes return from the original Sore Losers.


Shouldn't be as scary as the source material...


A scary basement.


How are you going to get past all that mess? Hint: the answer is not "Climb over it".

Videos:

"Videos":
Early Battle-System Demo:

This is an extremely early battle system demo (i.e. it was made way before the tech-demo. The tech-demo has an updated system, but I am yet to make a video for it). In this demo you can directly attack an enemy's weapons and the objects in the environment but in the tech-demo you need to use a special "Interact" skill to do this sort of thing. It still gives a good idea of how things work, although I am planning to release an updated version of this video.

Also, I don't use that "Gauge" battle-system anymore - but if you've played the tech-demo you'll know that!

https://www.youtube.com/watch?v=vCRd9TLlcBI

Credits:

Storyline, Characters, Graphics, Eventing and Basically Everything Except Music: Fallen-Griever
Battle Themes: Be Your Own Pet and Yeah Yeah Yeahs
Area Themes: Brand New and 30 Seconds To Mars
Cutscene Themes: The Postal Service, Slipknot and The Sleeping
Title Theme: The Postal Service


Last edited by Fallen-Griever on Tue Oct 12, 2010 4:53 pm; edited 2 times in total
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Re: Sore Losers: Riot Grrrl

Post by Dezz123 on Thu Sep 09, 2010 2:38 am

Looks good. Will give this a try.
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Re: Sore Losers: Riot Grrrl

Post by The Creator on Thu Sep 09, 2010 5:55 am

Hmm yes, as I stated before this looks like fun! *Downloading now!*
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Fri Sep 10, 2010 4:32 am

I think the only real complaints I've had about this so far are that people didn't like some of the music. I think I've already fixed a lot of the other common complaints so, if you find anything amiss, do let me know. I am still working on it so I'd kinda like to make it better whilst I'm at it!
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Sat Sep 11, 2010 1:29 pm

I got a bunch of emails today telling me that my game profiles had been accepted on the Softpedia website and that downloads for them were now available. Needless to say, this confused me greatly since I hadn't bothered to upload them there, but then I remembered that this had happened before and felt good about myself for a couple of seconds.

Anyway, Sore Losers: Riot Grrrl, Sore Losers, Frog, The Collector and Befuddle Quest 2 (which I only developed one level for and even that was the simplest of all the levels in the game; I am not even trying to claim that I made the whole of that game!) are up on that site now. I'm not too happy about the profiles because someone has taken screenshots with the RM2K/3 font-patch and they look retarded, but it's not a massive problem...

(Funnily enough, Frog, The Collector is currently leading in the downloads chart, which is a bit weird.)

The pages are here, for reference...

Sore Losers: http://games.softpedia.com/get/Freeware-Games/Sore-Losers.shtml
Sore Losers: Riot Grrrl (Demo): http://games.softpedia.com/get/Freeware-Games/Sore-Losers-Riot-Grrrl.shtml
Frog, The Collector: http://games.softpedia.com/get/Freeware-Games/Frog-The-Collector.shtml
Befuddle Quest 2: http://games.softpedia.com/get/Freeware-Games/Befuddle-Quest-2-Charmed-and-Dangerous.shtml
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Re: Sore Losers: Riot Grrrl

Post by Kyle? on Mon Sep 20, 2010 12:42 am

I played this some time ago... I really liked it
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Re: Sore Losers: Riot Grrrl

Post by The Creator on Mon Sep 20, 2010 5:48 am

Starting to get pretty far into the game... I really like it!
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Thu Sep 23, 2010 4:13 pm

In between testing (possibly) the best amateur role-playing game ever (Alter A.I.L.A Genesis, for those who haven't seen me ranting about it), playing far too much Football Manager 2010 in preperation for the new release (I just have to get FC United to win a Champion's League trophy before I make the move over), trying to finally finish Final Fantasy XIII (so much optional content in such a short space of time, what the fuck!?), winning football tournaments (okay, this was a while ago, but it did get in the way!) and... well... working (that chemistry PhD thing I do on the side and all the stuff that comes attached with that) I have finally managed to get the second level of this game finished!

Spoiler:
Now to prettify the battle-animations; all these default animations are really bugging the shit out of me!

So far I only have a few of Cheska's animations finished and, to be honest, squeezing them all in is going to be a hassle (so many skills, so few slots!)... Blerg. Give it a year and I might be near finishing (the whole thing, that is; not just the animations!)
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Sun Oct 03, 2010 4:40 am

After 150 downloads, I've decided that the current demo is so horribly outdated that it's not worth having up anymore. A multitude of things have changed since it was uploaded and seeing it being played made me realise this. I may upload an updated version of the demo in the future but I couldn't possibly say when I'd get around to doing so.

Thanks to everyone who played and commented on the demo!
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Re: Sore Losers: Riot Grrrl

Post by The Creator on Wed Oct 06, 2010 6:18 pm

0.0 THat is ALOT of areas!! Waaay more than mine! XD
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Mon Oct 11, 2010 9:02 am

Because of the way the game works there are a lot of areas. If I was using a "normal" map and chipset approach then I wouldn't have nearly as many!
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Tue Oct 12, 2010 4:53 pm

DEMO VERSION 1.3 NOW RELEASED! CLICK HERE TO DOWNLOAD!

Updates:

- Now able to carry two weapons at once.
- Minor graphical tweaks.
- Minor tutorial and dialogue tweaks.
- Redesigned ConvoBattle and Battle sequences.
- You can now "retry" battles if you lose them
- Other minor stuff that needed fixing.
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Re: Sore Losers: Riot Grrrl

Post by Elfsong on Thu Oct 14, 2010 10:10 am

loooks good I dunno maybe just a little old for me I might play it though
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Re: Sore Losers: Riot Grrrl

Post by The Creator on Thu Oct 14, 2010 4:12 pm

Hmm, Like the updates! They really help!
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Fri Oct 15, 2010 6:26 pm

Elfsong wrote:loooks good I dunno maybe just a little old for me I might play it though

A little old for you? What do you mean?

The Creator wrote:Hmm, Like the updates! They really help!

I thought that the previous demo was too out-of-step with how the first level currently plays so it needed updating. I probably won't release demos with anymore actual "content" in them, but when significant changes are made to how the game/first level plays I will be updating the demo to make sure people know what's happening and to show I am making progress. This shouldn't happen too many times more, I can't envisage having to make anymore massive changes to this first level.
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Re: Sore Losers: Riot Grrrl

Post by Elfsong on Fri Oct 15, 2010 7:11 pm

I mean Graphic wise
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Sun Oct 17, 2010 3:22 pm

I've added two new videos to the gamepage.

One of them is an updated version of the (really) old battle-system video, which means that people can now see how the "Interact" skill has replaced directly damaging environmental objects, see how (some of) the new battle-animations look, see how (some of) Cheska's new character-animations look, see how much better the battles look when they don't use the gauge system and... see whatever else I have changed since July 2009.

The other video both showcases and explains the ConvoBattle system, which will hopefully give people some insight into how you should approach those types of battle. I don't want people thinking that you should just choose an option randomly and hope for the best; there is some reasoning behind the choices you have to make. I just hope that my limited writing skills don't get in the way of this system working out for the best.

For the latest video updates you can subscribe to my YouTube channel but, if I'm being honest, I don't really expect to make that many videos. Having a full version of Fraps at hand does help, though...
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Sun Oct 31, 2010 2:11 pm

New screenshots? Let's do it!


It's a shame currency is useless in a riot because the till looks pretty unguarded.


*Insert Linkin Park Joke Here*


"So, I go to the shops to get some milk and this, like, lunatic in a fucking FORKLIFT TRUCK comes out of nowhere..."
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Re: Sore Losers: Riot Grrrl

Post by Dezz123 on Sun Oct 31, 2010 2:16 pm

Wow...
Imma never getting milk again. O__O
And nice Linkin Park add in. Razz
(Serious note::
This looks fucking awesome, can't wait.)
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Re: Sore Losers: Riot Grrrl

Post by Fallen-Griever on Wed Nov 03, 2010 4:53 pm

I've put up a new blog/review site on Blogger. I'm probably going to update it more often than I would this page because I'll probably update it with stuff that isn't really about my game (kinda like this post isn't!). I know it is just a bunch of old reviews right now but I will add more stuff in the future (honest!), so if you're interested then feel free to add me and if you have a similar blog then let me know so I can follow you back;

Also, in case you didn't already know, I have a YouTube account too and I try update it with relevant stuff as often as I can. Add me if you have an account there!

As for the game itself, I'm up to ~Level 3-18 (out of 30ish) so things are coming along nicely. Erm, when I have something more than "lol i mayd mre maps" I will write a proper update!
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