Uncurable Poison

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Uncurable Poison

Post by moneymenace on Thu Nov 25, 2010 8:30 am

This was a request of mine back on rpgmakervx.net. The request is:
I want to make it so that if the player checks a certain chest he contracts a disease which brings his MP to 0. This disease would not be curable by the character only a doctor could treat it. So no matter what they do, they can never get their MP above 0 until they check in with a doctor.

So in your chest event, it would say, "You have been inflicted with a disease, your MP has been drained, you must see a doctor!" Or something like that.
After that, make a variable, call it 'Disease' or whatever.

So far, it should look like this.

Text: You have been inflicted with a disease, your MP has been drained, you must see a doctor!
Change MP: (Player being inflicted, or entire party), -9999
Control Variables: [0001:Disease Variable] = 1

Now go into your database, or press F9, and go to your common events.
Name the common event and put this in.
A conditional branch that shows that the variable is equal to 1.

Conditional Branch: Variable [0001:Disease Variable] == 1
@> You have been inflicted with a disease, you cannot use this item to cure your MP! Go see a doctor!
Change MP: (Player being inflicted, or entire party), -9999
Else
@>
Branch End

Now use this common event on EVERY item, weapon, armor, skill, WHATEVER, that increases MP.

That's it.

__________________________________
It's unusual what can be derived from something so simple:
Monkeymenace?
MoneyMenace? - It's like it's bringing out the menace. Like moneyMENACE!
Monyemenace? - I know...
Moneymen? - I steal from the poor and give to the needy... way to make me feel like Robin Hood.
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